Shot 1: Animation opens on initially empty vista of a ruined city. Camera remains still. After moments of nothing happens, Nihl scuttles out from behind the rubble, moving towards something out of shot
Shot 2: Close-up of Nihl from the direction of the light Nihl is moving towards. Againi, the camera is completely still. Nihl is shown to take a few hesitant steps towards the camera as if the creature was aware of the camera’s presence.



Shot 3: Shot from Nihl’s point of view. Camera has a documentary style shakiness as it moves slowly toward the light in the distance. A particular ambient, metallic sound will be used throughout the animation as a sonic cue for whenever the camera switches to nihl’s P.O.V
Shot 4: Camera stationary. Shot of surrounding desolation to show shadows lengthening as light in the distance intensifies.
Shot 5: As light begins to grow in intesity, the corpse of a strange creature is shown in the rubble.
Shot 6: With a metallic scratch, the camera switches back to Nihls’ P.O.V. now considerably closer to the light which has grown in brightness.
Shot 7: Camera stationary. A bird’s eye view of Nihl scuttling through the wasteland.
Shot 8: Nihl’s P.O.V.showing source of light (seraphi) hovering above the ground. Again, camera shakes slightly to show Nihl’s nervousness.
Shot 9: Close up of Seraphi with the camera stationary. After a momentary pause, Seraphi is shown to look downward at Nihl.
Shot 10: Seeing, Seraphi focus attension on him, Nihl curls up into a ball. Shot over the shoulder of Seraphi to emphasize relationship between the two.
Shot 11: Excluding seraphi from the shot, Nihl is shown uncurling and pleasding with Seraphi.
Shot 12: Shot of Seraphi even closer than shown previously. Metallic plates are shown to twitch and claws extend out smoothly towards Nihl.
Shot 13: Close-up of Nihl pleading with Seraphi with the camera stationary
Shot 14: Camera pans up slowly from ground to view the sky full of many more creatures like seraphi, with many lights appearing and growing brighter. Also, Sraphi is shown to be bristling with agression; metallic plates fanning outward. The soundtrack simultaneously reaches a cacophony. The light being emitted by seraphi intensifies to become completely blinding. Images flash over the screen as the image begins to distort.
Shot 15: All sound cuts out except the metalic sound signifying Nihl’s P.O.V being shown. However, only black screen can be seen, showing that Nihl is dead. The metallic sound fades and black lingers for roughly 10 seconds.The End.
Well that is the Story board at the moment, we will keep updating it, but give us some feedback as you are the fans!
Ari.

No comments:
Post a Comment